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%META:TOPICINFO{author="TimMiner" date="1020487379" format="1.0" version="1.1"}%
%META:TOPICPARENT{name="MinimumSystem"}%
-- TimMiner - 04 May 2002
Situation
Now that the PC has been established as something that can make money for people, and it has matured somewhat, it has been learned that a great many computers go into landfill and a great many are now going to third world countries to be scrapped. Both these outcomes cause a great deal of negative environmental impact. Computers that were resold probably did little for their new owners outside of frustrating them because of a lack of support. Many of those that ended up in landfill could have gone to someone who could have used older technology, especially if the support frustration was mitigated.
Target
If we plan for the middle life (second and third owners) and the end of life or retirement of these systems, we can make the cost lower and be environmentally friendly and introduce new customers to the wearable experience at a cost that will serve to help draw them in. Another benefit would be that the providers of infrastructure and services that cater to the wearable marketplace would see additional incentive to invest in the wearable computer arena.
Proposal
I propose we seek, examine and specify processes, and methods that make second and even third owners satisfied wearcomp users. Further, we need to integrate this thinking into the hardware and software design for the system, such that when that market opens up, our developers can reap bonus rewards. --Main TimMiner? 04 May 2002 |