Image of Seven of Nine's ocular implant Wearforge Wearables Wiki Powered by TWiki collaboration software
MainTWikiWearsoftWearhardWearforeTest
Home | Changes | Index | Search | Go
You're in Wearforge -> Wearhard -> CastingResin

<<Back

parts needed:

  • resin and hardener - can be found in any home-improvement-shop, if you can't find some, look in the car-supplied part. A small box with some fiber-mattress is fine.
  • modelling-mass or clay - can be found in artist-supplies and toy-stores. you can get modelling-mass that get's hard with time for permanent negatives and some that stays soft. It is generally much better quality then children-clay.
  • a strip of paper or plastic, fold the paper into a stick

procedure:

Get the modelling-mass soft by kneding it a while. To dublicate some object (e.g. the arm of some sunglasses) you can first use some hand-creme on it if you're using clay and it's sticky. You can either make yourself a small pot of clay or use the negative to put some resin in. Then get a bit (about 1:10) of hardener onto the surface or the (folded) paper-strip and stirr until you cannot make out the hardener anymore. Let the resin dry and harden for about a day and don't move the object during that time, even after it it only a bit sticky but rigid.

you can use a fiber-matt to make larger parts stronger but use much more resin then, you need to soak it. A wire does work with smaller parts too.

For having holes for screws you can put plastic-bolt in there instead of using a bolt-cutter (the resin will be too brittle for that). Metal-bolts will not work as well (and they tend to conduct ;) ).

-- MarcusWolschon - 13 Apr 2002

Things to do in CastingResin: Edit | Attach | Ref-By | Printable | Diffs | r1.1 | More
CastingResin
r1.1 - 13 Apr 2002 - 11:25 GMT - MarcusWolschon
Copyright © 2002 by the contributing authors. All material on this collaboration tool is the property of the contributing authors.
Ideas, requests, problems regarding Wearforge? Send feedback.